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From Hyper to Hybrid in 2024 - Ad Spend & CPI by Platform, Ad Network & Country Rankings

Ad Monetization Benchmark Report 2024 - Ad Revenue Share by Platform, Country, & Ad Network; eCPM by Ad Format

AdAttributionKit vs. SKAdNetwork: What's the Difference?

  • From Hyper to Hybrid in 2023 – Ad Network, Country, & Ad Monetization Channel Rankings

    Tabarak Paracha

    From Hyper to Hybrid in 2023 – Ad Network, Country, & Ad Monetization Channel Rankings

    We are thrilled to announce the release of our new report, ‘From Hyper to Hybrid in 2023’, presented in a new format. This report delivers crucial industry insights from various dimensions and metrics, providing valuable information for all those interested in transitioning into the new ‘hottest genre’. The landscape of the hyper-casual business has undergone...

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  • Self-publishing a hyper-casual game? How to spend $1,000,000 on UA with a $50,000 budget

    Roman Garbar

    Self-publishing a hyper-casual game? How to spend $1,000,000 on UA with a $50,000 budget

    Guest post by Martin Macmillan, CEO/Founder at Pollen VC Hyper casual developers typically believe their only option is to work with publishers, primarily because the upfront capital needed to properly scale a game is so high. But with a better understanding of the financial dynamics of user acquisition in the mobile gaming industry, could studios self-publish their...

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  • Tenjin has achieved SOC 2 Type II and ISO 27001 certification

    Roman Garbar

    Tenjin has achieved SOC 2 Type II and ISO 27001 certification

    Tenjin is thrilled to announce that it has successfully achieved SOC 2 Type II compliance, meeting the standards set by the American Institute of Certified Public Accountants (AICPA) for Service Organizations, commonly referred to as SSAE 18. This compliance achievement exemplifies Tenjin’s pursuit of enterprise-level security for its partners’ and customers’ data, which is securely...

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  • How a Small Puzzle Games Developer Turned into a Self-Publishing Powerhouse – A Metajoy Case Study

    Henry Li

    How a Small Puzzle Games Developer Turned into a Self-Publishing Powerhouse – A Metajoy Case Study

    Metajoy partnered with Tenjin to get help with marketing analytics and organizing their self-publishing efforts. They were able to leverage Tenjin’s powerful analytics tools to gain a better understanding of their user acquisition and engagement and to optimize their marketing campaigns accordingly. Metajoy attributes the following as the results of their partnership with Tenjin: To...

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  • Как увеличить ROAS и LTV для SKAN-кампаний с помощью TikTok и Tenjin - пример из практики Tokyo Tsushin

    Tabarak Paracha

    Как увеличить ROAS и LTV для SKAN-кампаний с помощью TikTok и Tenjin - пример из практики Tokyo Tsushin

    Tokyo Tsushin partnered with TikTok and Tenjin to easily identify users who would trigger valuable in-app events such as purchase, subscribe, and level completion, while controlling costs. The partnership resulted in the following: Read the full case study below and learn how they achieved this. The Objective Optimizing user targeting strategy post-iOS14.5 Tokyo Tsushin is one...

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  • Programmatic Advertising on Mobile 101: Beginner’s Guide to DSPs

    Roman Garbar

    Programmatic Advertising on Mobile 101: Beginner’s Guide to DSPs

    Guest post by Galia Lahav, Digital Marketing Manager @Persona.ly User acquisition is one of the most important pillars of running a successful mobile app. User acquisition strategies stretch from organic (ASO) and owned media, to paid media (social platforms, networks, and programmatic). As a mobile marketer, you most certainly tried various marketing channels and platforms....

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